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The rooms marked with * in their availability require rare drops from monsters, unique furniture available in limited quantities within in the chapter, or furniture only made by villagers in specific rooms.If the builder decorates a room that also accepts torches with a sconce, the score will be higher than if using a torch. The scores listed below refer to the score the player would get by using the most basic decorations.Hot Water Crystals generate Blocks of Hot Water instead. Blocks of Water can be created by placing a Water Crystal below sea level.Any requirement noted between brackets means players can use any item of that category.įor example, " x1" means one light source -a brazier, a sconce, a torch.- is needed, while " Torch x1" means one torch is needed.It is believed that these effects generally speaking do not stack. Some rooms give passive helpful bonuses or effects. All rooms also require some type of light source however, which type of light source can vary from room to room, so this information is included on this page.
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These are not listed because any blocks and any door(s) will work. Rooms with the effect of inspiring villagers to build and farm might allow them to craft some rare blocks and items the builder can't make in a given chapter, allowing the builder to make rooms that would otherwise be hard or impossible to make in that specific chapter.Īll rooms require walls 2 blocks high and at least 1 door. Some rooms might be unavailable in certain chapters due to the available resources and recipes in each chapter, but all of them are available in Terra Incognita. Dragon Quest Builders focuses on base building, this page aims to list all the rooms the player can build.
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